Displaying Engine Moves
In this example you can see a hint for the best move provided by the engine.
If you have not read "Play vs Stockfish" please do so to get started, with installing and setting up the requirements.
Engine Communication
We will now again create a class which checks for the best move and then uses the drawMove
method by the board.
js
export class Engine {
private stockfish;
private boardApi;
public bestMove;
public engineName;
constructor(boardApi) {
this.boardApi = boardApi;
const wasmSupported =
typeof WebAssembly === 'object' &&
WebAssembly.validate(
Uint8Array.of(0x0, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00),
);
this.stockfish = new Worker(
wasmSupported ? 'stockfish.wasm.js' : 'stockfish.js',
);
this.setupListeners();
this.stockfish.postMessage('uci');
}
private setupListeners() {
this.stockfish.addEventListener('message', (data) =>
this.handleEngineStdout(data),
);
this.stockfish.addEventListener('error', (err) => console.error(err));
this.stockfish.addEventListener('messageerror', (err) =>
console.error(err),
);
}
private handleEngineStdout(data: MessageEvent<unknown>) {
const uciStringSplitted = data.data.split(' ');
if (uciStringSplitted[0] === 'uciok') {
this.setOption('UCI_AnalyseMode', 'true');
this.setOption('Analysis Contempt', 'Off');
this.stockfish.postMessage('ucinewgame');
this.stockfish.postMessage('isready');
return;
}
if (uciStringSplitted[0] === 'readyok') {
this.stockfish.postMessage('go movetime 1000');
return;
}
if (uciStringSplitted[0] === 'bestmove' && uciStringSplitted[1]) {
if (uciStringSplitted[1] !== this.bestMove) {
this.bestMove = uciStringSplitted[1];
const orig = this.bestMove.slice(0, 2);
const dest = this.bestMove.slice(2, 4);
this.boardApi.drawMove(orig, dest, 'paleBlue');
}
}
}
private setOption(name, value) {
this.stockfish.postMessage(`setoption name ${name} value ${value}`);
}
public sendPosition(position) {
this.stockfish.postMessage(`position startpos moves ${position}`);
this.stockfish.postMessage('go movetime 2000');
}
}
ts
import { type BoardApi, type SquareKey } from 'vue3-chessboard';
export class Engine {
private stockfish: Worker | undefined;
private boardApi: BoardApi;
public bestMove: string | null;
public engineName: string | null;
constructor(boardApi: BoardApi) {
this.boardApi = boardApi;
const wasmSupported =
typeof WebAssembly === 'object' &&
WebAssembly.validate(
Uint8Array.of(0x0, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00),
);
this.stockfish = new Worker(
wasmSupported ? 'stockfish.wasm.js' : 'stockfish.js',
);
this.setupListeners();
this.stockfish.postMessage('uci');
}
private setupListeners(): void {
this.stockfish?.addEventListener('message', (data) =>
this.handleEngineStdout(data),
);
this.stockfish?.addEventListener('error', (err) => console.error(err));
this.stockfish?.addEventListener('messageerror', (err) =>
console.error(err),
);
}
private handleEngineStdout(data: MessageEvent<unknown>) {
const uciStringSplitted = (data.data as string).split(' ');
if (uciStringSplitted[0] === 'uciok') {
this.setOption('UCI_AnalyseMode', 'true');
this.setOption('Analysis Contempt', 'Off');
this.stockfish?.postMessage('ucinewgame');
this.stockfish?.postMessage('isready');
return;
}
if (uciStringSplitted[0] === 'readyok') {
this.stockfish?.postMessage('go movetime 1000');
return;
}
if (uciStringSplitted[0] === 'bestmove' && uciStringSplitted[1]) {
if (uciStringSplitted[1] !== this.bestMove) {
this.bestMove = uciStringSplitted[1];
const orig = this.bestMove.slice(0, 2) as SquareKey;
const dest = this.bestMove.slice(2, 4) as SquareKey;
this.boardApi.drawMove(orig, dest, 'paleBlue');
}
}
}
private setOption(name: string, value: string): void {
this.stockfish?.postMessage(`setoption name ${name} value ${value}`);
}
public sendPosition(position: string) {
this.stockfish?.postMessage(`position startpos moves ${position}`);
this.stockfish?.postMessage('go movetime 2000');
}
}
Vue Component
Now we create a vue component and import the class.
vue
<script setup>
import { TheChessboard } from 'vue3-chessboard';
import { Engine } from './Engine';
let boardAPI;
let engine;
let boardConfig = {
events: {
select: () => {
if (engine?.bestMove) {
boardAPI?.drawMove(
engine.bestMove.slice(0, 2),
engine.bestMove.slice(2, 4),
'paleBlue',
);
}
},
move: () => {
boardAPI?.hideMoves();
},
},
};
function handleBoardCreated(boardApi) {
boardAPI = boardApi;
engine = new Engine(boardApi);
}
function handleMove() {
const history = boardAPI?.getHistory(true);
const moves = history?.map((move) => {
if (typeof move === 'object') {
return move.lan;
} else {
return move;
}
});
if (moves) {
engine?.sendPosition(moves.join(' '));
}
}
</script>
<template>
<TheChessboard
:board-config="boardConfig"
@board-created="handleBoardCreated"
@move="handleMove"
/>
</template>
vue
<script setup lang="ts">
import { TheChessboard, type BoardApi, type SquareKey } from 'vue3-chessboard';
import { Engine } from './Engine';
let boardAPI: BoardApi | undefined;
let engine: Engine | undefined;
let boardConfig = {
events: {
select: () => {
if (engine?.bestMove) {
boardAPI?.drawMove(
engine.bestMove.slice(0, 2) as SquareKey,
engine.bestMove.slice(2, 4) as SquareKey,
'paleBlue',
);
}
},
move: () => {
boardAPI?.hideMoves();
},
},
};
function handleBoardCreated(boardApi: BoardApi) {
boardAPI = boardApi;
engine = new Engine(boardApi);
}
function handleMove() {
const history = boardAPI?.getHistory(true);
const moves = history?.map((move) => {
if (typeof move === 'object') {
return move.lan;
} else {
return move;
}
});
if (moves) {
engine?.sendPosition(moves.join(' '));
}
}
</script>
<template>
<TheChessboard
:board-config="boardConfig"
@board-created="handleBoardCreated"
@move="handleMove"
/>
</template>
Thats it. Now once stockfish has calculated the best move an arrow will be drawn on the board.